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Fix: Unable to load DLL C# error

Complete guide to fix 'Unable to load DLL' error in C#. Learn how to resolve native library loading issues in .NET applications.

person By Gautam Sharma
calendar_today January 8, 2026
schedule 6 min read
C# .NET DLL Native Libraries P/Invoke Error Fix

The ‘Unable to load DLL’ error occurs when .NET applications fail to locate or load native libraries (DLLs) required for P/Invoke calls or native interop operations.


How the Error Happens

This error typically occurs when:

  • Required DLL is missing from the system
  • DLL architecture mismatch (x86 vs x64)
  • DLL dependencies are not available
  • DLL is in the wrong location
  • Insufficient permissions to access the DLL

Solution 1: Verify DLL Architecture Compatibility

// ✅ Check application and DLL architecture match
public static class ArchitectureChecker
{
    public static bool IsArchitectureCompatible()
    {
        // ✅ Determine if running in 64-bit process
        bool is64Bit = Environment.Is64BitProcess;
        
        // ✅ Ensure DLL matches process architecture
        string dllPath = is64Bit ? "x64\\MyLibrary.dll" : "x86\\MyLibrary.dll";
        
        return File.Exists(dllPath);
    }
}
// ✅ Use conditional compilation for different architectures
public class NativeMethods
{
#if X64
    [DllImport("x64\\MyLibrary.dll", CallingConvention = CallingConvention.Cdecl)]
#elif X86
    [DllImport("x86\\MyLibrary.dll", CallingConvention = CallingConvention.Cdecl)]
#else
    [DllImport("MyLibrary.dll", CallingConvention = CallingConvention.Cdecl)]
#endif
    public static extern int MyFunction(int param);
}

Solution 2: Proper DLL Placement and Loading

// ✅ Place DLLs in correct locations
public class DllLoader
{
    public static void EnsureDllExists()
    {
        string exePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
        string x64Path = Path.Combine(exePath, "x64", "MyLibrary.dll");
        string x86Path = Path.Combine(exePath, "x86", "MyLibrary.dll");
        
        string targetDll = Environment.Is64BitProcess ? x64Path : x86Path;
        
        if (!File.Exists(targetDll))
        {
            throw new FileNotFoundException($"Required DLL not found: {targetDll}");
        }
    }
}
// ✅ Use LoadLibrary for manual loading
[DllImport("kernel32.dll", SetLastError = true)]
private static extern IntPtr LoadLibrary(string lpFileName);

[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool FreeLibrary(IntPtr hModule);

public class ManualDllLoader
{
    private static IntPtr _dllHandle = IntPtr.Zero;
    
    public static bool LoadDll(string dllPath)
    {
        if (!File.Exists(dllPath))
        {
            throw new FileNotFoundException($"DLL not found: {dllPath}");
        }
        
        _dllHandle = LoadLibrary(dllPath);
        return _dllHandle != IntPtr.Zero;
    }
    
    public static void UnloadDll()
    {
        if (_dllHandle != IntPtr.Zero)
        {
            FreeLibrary(_dllHandle);
            _dllHandle = IntPtr.Zero;
        }
    }
}

Solution 3: Handle DLL Dependencies

// ✅ Check for required dependencies
public class DependencyChecker
{
    public static void CheckDependencies()
    {
        // ✅ Check for Visual C++ Redistributables
        var requiredDlls = new[]
        {
            "msvcr120.dll",    // Visual C++ 2013
            "msvcp120.dll",    // Visual C++ 2013
            "vcruntime140.dll", // Visual C++ 2015-2019
            "msvcp140.dll"     // Visual C++ 2015-2019
        };
        
        foreach (var dll in requiredDlls)
        {
            if (!IsDllAvailable(dll))
            {
                throw new InvalidOperationException($"Required dependency missing: {dll}");
            }
        }
    }
    
    private static bool IsDllAvailable(string dllName)
    {
        try
        {
            var handle = LoadLibrary(dllName);
            if (handle != IntPtr.Zero)
            {
                FreeLibrary(handle);
                return true;
            }
            return false;
        }
        catch
        {
            return false;
        }
    }
}

Solution 4: Use Assembly Resolver for Dynamic Loading

// ✅ Implement custom assembly resolution
public class DllResolver
{
    private readonly string _dllDirectory;
    
    public DllResolver(string dllDirectory)
    {
        _dllDirectory = dllDirectory;
        AppDomain.CurrentDomain.AssemblyResolve += OnAssemblyResolve;
    }
    
    private Assembly OnAssemblyResolve(object sender, ResolveEventArgs args)
    {
        var assemblyName = new AssemblyName(args.Name).Name;
        var assemblyPath = Path.Combine(_dllDirectory, assemblyName + ".dll");
        
        if (File.Exists(assemblyPath))
        {
            return Assembly.LoadFrom(assemblyPath);
        }
        
        return null;
    }
    
    public void Dispose()
    {
        AppDomain.CurrentDomain.AssemblyResolve -= OnAssemblyResolve;
    }
}
// ✅ Use DllImport with full path
public class SafeNativeMethods
{
    // ✅ Use full path to avoid search issues
    [DllImport(@"C:\Program Files\MyApp\x64\MyLibrary.dll")]
    public static extern int MyFunction(int param);
    
    // ✅ Or use relative path from application directory
    [DllImport(".\\NativeLibs\\MyLibrary.dll")]
    public static extern int MyOtherFunction(string param);
}

Solution 5: Platform-Specific DLL Loading

// ✅ Cross-platform DLL loading
public class PlatformSpecificLoader
{
    private const string WINDOWS_DLL = "MyLibrary.dll";
    private const string LINUX_SO = "libMyLibrary.so";
    private const string MACOS_DYLIB = "libMyLibrary.dylib";
    
    public static string GetDllName()
    {
        return Environment.OSVersion.Platform switch
        {
            PlatformID.Win32NT => WINDOWS_DLL,
            PlatformID.Unix => LINUX_SO,
            PlatformID.MacOSX => MACOS_DYLIB,
            _ => throw new PlatformNotSupportedException()
        };
    }
    
    [DllImport("")]
    public static extern int MyFunction(int param);
    
    static PlatformSpecificLoader()
    {
        string dllPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, GetDllName());
        
        if (!File.Exists(dllPath))
        {
            throw new FileNotFoundException($"Platform-specific DLL not found: {dllPath}");
        }
        
        // ✅ Set the DLL name dynamically
        // Note: This requires a different approach as DllImport is static
    }
}

Solution 6: Use Runtime Pack for Native Assets

<!-- ✅ In .csproj file, include native assets -->
<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <TargetFramework>net6.0</TargetFramework>
  </PropertyGroup>
  
  <ItemGroup>
    <!-- ✅ Include native DLLs for different platforms -->
    <Content Include="runtimes\win-x64\native\MyLibrary.dll">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
    <Content Include="runtimes\win-x86\native\MyLibrary.dll">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
  </ItemGroup>
</Project>
// ✅ Use RID-specific loading
public class RidAwareLoader
{
    public static void Initialize()
    {
        string rid = RuntimeInformation.RuntimeIdentifier;
        string architecture = RuntimeInformation.ProcessArchitecture.ToString().ToLower();
        
        string dllPath = Path.Combine(
            Path.GetDirectoryName(Assembly.GetEntryAssembly()?.Location),
            "runtimes",
            $"win-{architecture}",
            "native",
            "MyLibrary.dll"
        );
        
        if (!File.Exists(dllPath))
        {
            throw new FileNotFoundException($"RID-specific DLL not found: {dllPath}");
        }
    }
}

Solution 7: Error Handling and Diagnostics

// ✅ Comprehensive error handling for DLL loading
public class DllLoadHelper
{
    public static T CallDllFunction<T>(Func<T> function, string dllName)
    {
        try
        {
            return function();
        }
        catch (DllNotFoundException ex)
        {
            throw new InvalidOperationException(
                $"Required DLL '{dllName}' could not be found. " +
                "Please ensure the DLL is in the application directory or system PATH.", ex);
        }
        catch (BadImageFormatException ex)
        {
            throw new InvalidOperationException(
                $"Architecture mismatch for DLL '{dllName}'. " +
                "Ensure the DLL matches the application's architecture (x86/x64).", ex);
        }
        catch (FileNotFoundException ex)
        {
            throw new InvalidOperationException(
                $"DLL file not found: {ex.FileName}. " +
                "Verify the file exists and the path is correct.", ex);
        }
    }
    
    public static void VerifyDllIntegrity(string dllPath)
    {
        if (!File.Exists(dllPath))
        {
            throw new FileNotFoundException($"DLL does not exist: {dllPath}");
        }
        
        try
        {
            // ✅ Attempt to load and verify the DLL
            var assembly = Assembly.ReflectionOnlyLoadFrom(dllPath);
        }
        catch (BadImageFormatException)
        {
            throw new InvalidOperationException($"File is not a valid assembly: {dllPath}");
        }
        catch (FileLoadException)
        {
            throw new InvalidOperationException($"Could not load assembly: {dllPath}");
        }
    }
}

Solution 8: Use NuGet Packages for Native Libraries

<!-- ✅ Use NuGet packages that include native dependencies -->
<PackageReference Include="runtime.win-x64.Microsoft.DiaSymReader.Native" Version="1.7.0" />
<PackageReference Include="SQLitePCLRaw.bundle_e_sqlite3" Version="2.1.4" />
// ✅ Initialize native libraries from NuGet packages
public class PackageBasedLoader
{
    public static void Initialize()
    {
        // ✅ Many NuGet packages handle native library loading automatically
        // For example, SQLitePCLRaw:
        SQLitePCL.Batteries_V2.Init();
        
        // ✅ Or other packages that include native dependencies
    }
}

Common Causes and Prevention

  1. Architecture mismatch: Ensure DLL matches application architecture
  2. Missing dependencies: Install required Visual C++ redistributables
  3. Wrong location: Place DLLs in application directory or system PATH
  4. Permission issues: Run with appropriate permissions
  5. Corrupted DLL: Reinstall or replace the DLL file
  6. Antivirus interference: Add DLLs to antivirus exclusions

Best Practices

  • Use NuGet packages when available for native libraries
  • Implement proper error handling for DLL loading
  • Verify architecture compatibility before deployment
  • Include dependencies in deployment packages
  • Use runtime-specific folders for different architectures
  • Test on target deployment environments
  • Document required system dependencies
Gautam Sharma

About Gautam Sharma

Full-stack developer and tech blogger sharing coding tutorials and best practices

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